Civil 3D to Stingray


As promised from last week, I am taking a Civil project and bringing it in to Autodesk’s Stingray, which is a gaming engine. This is a pretty neat workflow. A big thanks to Andy Carter with CivilE for showing me this workflow.

Hopefully you will get a lot out of this and maybe start using it. I have shown how to use a vehicle in the scene. You can also use the standard person to use in your scene as an alternative.

See video below…

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