September Issue of AUGIWorld Magazine

Make sure to check out my article “A Civil View from Your Seat” in the latest issue of AUGIWorld Magazine. Select the image below…

2017-09-07_11-51-45

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Civil 3D to Stingray In-house Seminar

You’re invited to the

Civil 3D to Stingray Seminar

Date: Tuesday, April 4th, 2017

Time: 9:00 AM- 12:00 PM

Location: Graitec USA Office

Bring your Civil 3D projects into Autodesk Stingray.

In this seminar, we will demonstrate the workflow for creating a real-time, interactive environment of Civil 3D project sites using the Stingray engine. Discover how you can bring your design visualization projects to life with the Autodesk Stingray design engine, which offers a direct connection to 3ds Max and real-time rendering. Autodesk Stingray creates 3D games, real-time design visualizations, and virtual reality experiences.

Graitec USA, Inc. | 480 N. Sam Houston Pkwy. E., Suite 234, Houston, TX 77060 http://www.graitecUSA.com

Civil 3D to Stingray

As promised from last week, I am taking a Civil project and bringing it in to Autodesk’s Stingray, which is a gaming engine. This is a pretty neat workflow. A big thanks to Andy Carter with CivilE for showing me this workflow.

Hopefully you will get a lot out of this and maybe start using it. I have shown how to use a vehicle in the scene. You can also use the standard person to use in your scene as an alternative.

See video below…

InfraWorks 360 to Lumion

If you want an extremely realistic scene, you can bring your InfraWorks model into Lumion. These two programs play very well together.  The workflow is rather simple.

First, you export your InfraWorks 360 model out to an .fbx file.  Second, import it into 3ds Max. Once in Max, there are only a couple of things you need to do. The most important (and time consuming) is to rename all the models material. This isn’t so much important when working with Lumion as it is important for bringing into Stingray (a future tutorial).

Finally, you will export your file back out as an .fbx. Make sure not to overwrite the .fbx from InfraWorks. Once it’s exported out of Max, it will create an extra folder (for the materials) and a .pos file.  Import the new .fbx file into Lumion and start assigning some REAL textures to your model.

See the tutorial below…

Are You Using Civil View? You Should Be…

I’m sure many of you have noticed when installing Civil 3D (especially if you have a suite or collection), that there is a plug-in called Civil View. This is a plug-in for 3ds Max. If you’re not using this, YOU SHOULD BE! This is an easy way to present to a client or stakeholder your proposed road design animated with cars, signs, lights, etc. 

The most common phrase I hear is, “I don’t have time to learn 3ds Max”, and “It’s a too convoluted to learn”. This is a big misconception. Reason being, is that you don’t have to learn or know 3ds Max, you just use the Civil View plug-in to do it for you.

In the 20 minute video below, I show you how to create a design road in InfraWorks 360, bring it in to Civil 3D, build a corridor, export it out to 3ds Max, then create an animated presentation. This process literally took me 20 minutes to do. Hopefully this will aid you in starting to use your Infrastructure Design Suite or AEC Collection to it’s full potential.

Once you view the video, if you have any questions, please feel free to contact me at trogers@tcadsys.com, or you can call our office at (281) 445-6161.